Accessory | Effect |
Protect Ring | +10 Defense and magic defense, +5 vitality; Casts Regen |
Thief Ring | +4 Defense, +1 agility; Stealing rate increases |
Giant Ring | +5 Strength and vitality, -5 agility and magic, +9 defense, +1 magic defense |
Elf Cape | +3 Magic, +1 magic defense and agility; most physical attacks miss |
Cursed Ring | +25 Defense, +5 Magic defense; character equipped is cursed |
Glasses | +1 Defense and magic defense; prevents blindness |
Hermes Ring | Haste is used on the equipped character |
Mythril Ring | +3 Defense |
Silver Ring | +3 magic defense, +2 defense |
Diamond Ring | +4 Defense, +5 magic defense |
PwrWrist | +3 Defense and attack |
AngelRng | +5 Defense, +10 magic defenst; prevents 'Zombie' and 'Aging' |
FlameRng | +5 Defense and magic defense; dimishes fire and ice attacks; player becomes vulnerable to water |
CoralRng | +5 Defense and magic defense; diminishes fire and water attacks; player becomes vulnerable to lightning |
Leather Ring | +1 Defense and magic defense |
KaiseKn | +8 Defense, +5 strength, 'Brawl' attack increases |
Gauntlet | +6 Defense, +1 magic defense |
ConagoJr | when catching an enemy, HP has to be at least 1/2 remaining instead of the usual 1/8 remaining |
Genji Ring | +12 Defense, +1 magic Defense |
WallRing | Casts 'Wall' on the equipped character |
Genji Ring | +11 Defense, +2 magic defense; increases the chance of using the Sword Dance (Dancer ability) |